= 'Forward Operations Base for PRMod7' Map Readme =ĭefinition and background of a Forward Operations Base (FOB): Quarters_Island_for_PRmod7.zip 87.89KB 571 downloadsįorward_Operations_Base_for_PRmod7.zip 157.78KB 1455 downloads Using winzip (or similar program) 'unzip' this file to the following directory on you computer:Ĭ:\Documents and Settings\***\My Documents\Command and Conquer Generals Zero Hour Data\Maps\ Once your in that channel, you're pretty much committed to it. Watch out for the train that runs between the ports, down a long railroad channel that runs just about the entire northern extent of the map. Be on the lookout for naval assets like battleships, hovercraft, and carriers (some of these assets will have to be 'unlocked' to use. GLA is rumored to be in the area and may also help your cause if you capture them. Look for militia (the 'local unrest') to assist you in defeating the other team. There is a 'naval base' and port area at the rear of each teams part of the city that can be potentially used as a foothold to attack the other team from the rear (That is if the base isn't already occupied). Players start in a city hall court yard and have a variety of ways to get to, and around, the other team. This is designed as a 2 vs 2 team map.This is a city map with plenty of water along three of the four edges of the map, and has a river that runs through the center of the city that divides the teams. Game: Command and Conquer Generals ZeroHour (v1.04)
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